3D – 4D – VR

Everything our camera arrays capture can become 3D. A single synchronised instant becomes a static 3D model, and continuous synchronised video becomes a moving one: 3D, 4D and ready for VR, AR and game engines.

The Capture Services

Static work is covered by photogrammetry and 3D Gaussian Splatting: people, products, wardrobe and whole sets captured as accurate, textured 3D. Moving work is covered by volumetric capture and 4D Gaussian Splatting, where a performance is captured in 3D through time and the camera path is chosen afterwards. Both run on the same Argus Rig that shoots our bullet time work, so a production can capture stills, bullet time and 3D in one setup.

We Were Doing This Before It Had a Name

These samples are from years before Gaussian Splatting existed. On Zoolander 2 we turned our rig photography into a full 3D model of the set, which could be loaded into any 3D package, manipulated freely, and stripped back to just Ben Stiller and Owen Wilson mid jump.

Dancer test: 3D conversion with the background removed

Where It Ends Up

Deliverables include OBJ models, Gaussian Splatting files, and rendered movies, ready for film and TV VFX, game engines, VR and AR experiences, and interactive campaigns. Contact us with the format you need and we will confirm the pipeline.