The technique
High resolution 3D scenes from a camera array
Gaussian Splatting is a rendering technique that reconstructs a real scene as an accurate, navigable 3D model. Using our camera arrays, we capture a precise moment from every angle at once, which produces exactly the dataset the technique needs.
The captured images are reconstructed into a highly detailed 3D scene. From there we render high resolution movies by animating any camera path through the scene, chosen after the shoot, or hand over the 3D scene itself for your team to work with.
4D Gaussian Splatting adds movement. Every frame of a performance becomes its own 3D scene, so the camera can travel freely through moving action. It is production ready: it is how we shot Tinie Tempah’s Closer video, the film playing behind the header above, and the same Argus rig that captures it also covers bullet time, photogrammetry and static 3DGS on the same set.
Why productions use it
What a captured scene lets you do
Move anywhere, pause time
The camera is virtual. After the shoot it can travel to any point in the scene, pause time completely, hold, and start it again. None of it is decided on the day.
Positions a real camera cannot reach
The virtual camera goes where physical kit never could: inside the action, through gaps, centimetres from the subject, with no rig in shot and nothing to paint out.
The camera path comes later
The path is plotted in 2D with the director long after the wrap, and re-plotted as many times as the edit needs.
Relight the scene
The captured scene can be relit afterwards, so the final look is not locked to the lighting rig on the day.
Edit and merge scenes
Scenes can be edited and combined. For Foot Locker we captured the scene four times and merged the results, joining two locations shot hours apart into one spatially correct scene.
Slow motion past the frame rate
Because motion is reconstructed in 3D, the scene can be slowed between recorded frames: the splat moves only part of the way from one frame to the next, so playback can drop to tiny fractions of the captured rate and stay smooth.
Try it yourself
Live Gaussian Splatting viewer
This is a real captured scene. Drag with a mouse or your touch screen to move around it.
Deliverables
What you get back
Gaussian Splatting jobs deliver in whichever form your pipeline needs. If you want finished shots, we render full resolution 2D movies from the scene, with the camera path chosen after the shoot. If your team works in 3D, we hand over the splat files themselves.
4D Gaussian Splatting scenes export for Unity and Blender, so a captured performance drops straight into game engines, real time projects and standard 3D pipelines.
Proof


