Emerging Technology

4D Gaussian
Splatting

Capture any performance. Reconstruct it as a dynamic, navigable 3D scene. Use it anywhere: film, games, XR, broadcast, fashion.

The technique

High resolution 3D scenes from a camera array

Gaussian Splatting is a rendering technique that reconstructs a real scene as an accurate, navigable 3D model. Using our camera arrays, we capture a precise moment from every angle at once, which produces exactly the dataset the technique needs.

The captured images are reconstructed into a highly detailed 3D scene. From there we render high resolution movies by animating any camera path through the scene, chosen after the shoot, or hand over the 3D scene itself for your team to work with.

4D Gaussian Splatting adds movement. Every frame of a performance becomes its own 3D scene, so the camera can travel freely through moving action. It is production ready: it is how we shot Tinie Tempah’s Closer video, the film playing behind the header above, and the same Argus rig that captures it also covers bullet time, photogrammetry and static 3DGS on the same set.

Why productions use it

What a captured scene lets you do

Move anywhere, pause time

The camera is virtual. After the shoot it can travel to any point in the scene, pause time completely, hold, and start it again. None of it is decided on the day.

Positions a real camera cannot reach

The virtual camera goes where physical kit never could: inside the action, through gaps, centimetres from the subject, with no rig in shot and nothing to paint out.

The camera path comes later

The path is plotted in 2D with the director long after the wrap, and re-plotted as many times as the edit needs.

Relight the scene

The captured scene can be relit afterwards, so the final look is not locked to the lighting rig on the day.

Edit and merge scenes

Scenes can be edited and combined. For Foot Locker we captured the scene four times and merged the results, joining two locations shot hours apart into one spatially correct scene.

Slow motion past the frame rate

Because motion is reconstructed in 3D, the scene can be slowed between recorded frames: the splat moves only part of the way from one frame to the next, so playback can drop to tiny fractions of the captured rate and stay smooth.

Try it yourself

Live Gaussian Splatting viewer

This is a real captured scene. Drag with a mouse or your touch screen to move around it.

Deliverables

What you get back

Gaussian Splatting jobs deliver in whichever form your pipeline needs. If you want finished shots, we render full resolution 2D movies from the scene, with the camera path chosen after the shoot. If your team works in 3D, we hand over the splat files themselves.

4D Gaussian Splatting scenes export for Unity and Blender, so a captured performance drops straight into game engines, real time projects and standard 3D pipelines.

Proof

Recent Gaussian Splatting work

Book a Demo Capture

Bring your talent. We'll run a test session and show you the output the same day.

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