True 3D scans of people, products and places, captured by a wall of DSLRs firing in the same instant. Up to 240 cameras, one 16 amp socket, and a pipeline that runs from raw capture to rigged, animation ready models.
The technique
Built for people, not statues
Every camera in the array triggers together, so each frame on every camera is the exact same moment. That is what makes it work on people: a jump mid air, a facial expression, fabric in motion, all frozen sharp across hundreds of angles. No holding still while a single camera walks around you.
Our software shoots and downloads 250 images, RAW plus JPEG, in about 20 seconds into a timestamped folder, ready for processing into a textured 3D model. Once the rig is calibrated we can capture a new pose roughly every 20 seconds, which matters when a client wants dozens of pose and expression variations in a session.
A head and shoulders capture from the rig. Ask us and we will send a raw OBJ sample to drop into your own pipeline.
Pipeline
From raw images to rigged models
We run the full pipeline in-house: capture, cleanup, retopology, rigging and animation, and final composite. Output at whatever level your production needs, from a folder of raw images, to a 16K textured OBJ, to a decimated, retopologised model that is rigged, relightable and ready for VFX, AR, VR or game engines.
Model samples
Mocap added to a static A-pose
Jump pose, rotating model
120 camera process explainer
Full end to end pipeline
Textured vs mesh
Environments
Places, not just people
The same processing builds photoreal 3D environments from location photography and drone footage: studios, streets, and entire derelict buildings reconstructed as navigable models.
Photorealistic derelict building
Animated lighting reacting with a model
Built from drone footage
Built from drone footage
On set
A full day up, a shot every 20 seconds
The wiring is a custom loom, hand soldered onto circuit boards we designed in-house in Sunderland, which keeps setup fast and the cabling sane across 125 cameras and 20 or more computers. A full photogrammetry rig takes a working day to build and calibrate, then runs a shot every 20 seconds, and strikes in a couple of hours.
The entire system, cameras, servers, switches, everything, runs from one 16 amp 240V single phase connector, backed by a 3KW UPS.
Proof
Recent photogrammetry work
For splat based capture rather than meshes, see 3D Gaussian Splatting and 4D Gaussian Splatting.



