Our bullet time software has been built in-house from the ground up since 2013: the world’s first full bullet time suite with social media and data capture built in, winner of multiple innovation awards, and the engine behind every rig we run, experiential and production alike.
Speed
Ten seconds from trigger to preview
From the trigger being pressed to a fully aligned preview movie takes about ten seconds, which we believe makes it the fastest system available. The final output movie renders in about forty seconds, after the visitor has already stepped out, so nobody ever waits.
Features
What the suite does
Auto alignment
Every image aligns automatically, with no visible markers needed, even in pitch black. That is what makes our light painting and long exposure work possible.
Auto edit and branding
An intro movie, outro movie and audio track are added to every export automatically, so the branding is perfect on every clip without an editor touching it.
Camera control
Change almost any setting across the whole array from one screen, press sync, and every camera synchronises in seconds. All images download automatically to the on-site server.
Data capture
Wireless tablets collect visitor details with optional T&C and marketing acceptance boxes, and everything exports to CSV for you or your client.
File formats
Exports at 720p, 1080p or 4K, as MP4 or MOV, plus overlay effects on the finished movies.
Works offline
The system needs no internet to run. Finished movies queue automatically and send the moment a connection appears.
Instant sharing
Movies reach each visitor’s inbox moments after their turn, ready for every social platform.
Printed pictures
On-site printing is available too, so guests can take a physical copy home alongside the emailed movie.
Data handling
Encrypted, exportable, then deleted
All captured data is encrypted on the system, so even a stolen computer gives nothing away. Everything is deleted after each campaign in line with data handling laws, and because the suite runs almost entirely offline, no unneeded data crosses the internet in the first place.
In the field
The software at work
First written in 2013, rebuilt to be faster and easier to use in 2014, then expanded in 2015 to run its first full experiential campaign for Jeep. The suite now runs every booth and rig we operate, alongside our custom trigger systems, and it is ours to modify, so job-specific features get built when a brief needs them: a retro 3D mode for Dyson, a social plugin for Microgaming, a network bridge for Cube.



